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Legena: Union Tides Crack Gamehackstudios





















































About This Game IndieGames - "A solid game with good writing and a lot of hooks to snag the player's attention"Two Dash Stash - "Legena: Union Tides definitely feels right at home among the other RPGS of the era that it pays homage to."Hardcore Gamer - "Legena: Union Tides' charming visuals, catchy soundtrack, classic battle system and fully realized world leaves you wanting more."GenGAME - "The game hearkens back to the 16-bit days which is evident by it's style. If you're a JRPG fan it's definitely worth a look."Retro Gaming Magazine - "The game will progress based on choices made by you while playing and encounters on the overhead map are readily visible. Those two design choices definitely put Legena in the newer age of role playing games."OverviewLegena: noun: A legend that spans an era: the legend of the NarratorSolve the mystery of the Narrator! A new take on the classic RPG featuring morale choices, ability equipping and harnessing the weather.Legena: Union Tides is the first game of 2D Turn-Based RPG trilogy that takes turn-based combat and adds new ideas and designs to bring a fresh feel to the formula with the blood of the 16-Bit classics coursing through every design.GameplayChoices - While your fate always remains the same, who says you cannot help to change the fates of others for the better? Your choices will affect your allies and foes. Make the right choice and it will motivate your friends. And who knows. You may change the future...Carry Your Choices - By importing your saves from one game to the next, you can carry the choices you make and see how it changes the course of history. There is no right or wrong. You must carry the results of your actions with you as you unravel the mystery of the Narrator...Dynamic Combat - Take part in a dynamic turn-based combat system that tells you who strikes next. Be prepared for fatal attacks and use your enemies attack pattern to your advantage.Weather - Harness the power of the weather! Empower your fire spells by making the weather hot. Become shrouded in fog to reduce your foes accuracy. But be warned, they too can use the weather against you.Skill Equipping - Made from the Channelling itself. Equip Feathers to use a range of spells in combat and unleash more powerful spells by equipping feathers of the same type!Difficulty Grid - Need a meatier challenge? Too hard? Why not use the Difficulty Grid to find your difficulty? You can use the grid to modify Enemies, Rewards and your own SP and CP consumption. Dare you try the Insanity Mode?Replayability - With the Difficulty Grid and Choices comes an increase in replay value. And not just because you have more modes and choices to play with. Unlock hidden codes and secrets each time you play a new difficulty mode to discover new content ranging from new weapons to characters and dungeons...StoryHave you seen the Red Sky? And the Green Lightning? Rumour has it that whenever the sky turns red and the land is struck by green, the Narrator appears. A time traveller I hear. You best be a good boy. You best be a good girl. Otherwise the Legena will come true. The Narrator will get you.Long thought to be just a childhood monster under the bed, the children of the world sleep quietly and scared of him. Keeping in line and never stepping a foot out of line. But throughout history, records show the Narrator has claimed his victims. His kill tally out-shines any criminal or army.On their way to Dynol and Vesira to bring peace between all lands, Tetiro Aceus runs into a man named Scholar who holds the secrets to the Narrator's downfall. Every question you have he knows. And the Narrator knows it. The Narrator is coming for Scholar. Running from the Narrator, Tetiro Aceus and Atesan Turwin are hired to protect Scholar from the Narrator. Meanwhile, other heroes are making a move. An old friend of Tetiro and Atesan's is heading to Dynol to solve a mystery of missing people. A Pirate Lord and his trusty companion are planning to steal a ship. And a toy animal comes to life, not knowing who she is or where she came from. Together, they will solve the rumours that surround Dynol and Vesira.Letter from Grandpa Pixel 7aa9394dea Title: Legena: Union TidesGenre: Indie, RPGDeveloper:Grandpa PixelPublisher:Grandpa PixelRelease Date: 8 Oct, 2015 Legena: Union Tides Crack Gamehackstudios legena union tides. legena union tides Pros-The overwhelming poise and grace of 16-bit graphics. Can't fight the charm!-The soundtrack is delightful! I like keeping the game in window mode so I can appreciate the music.-I love the top-down perspective used in battles, not only is it refreshing but it's also giving me Lufia and Daikaijuu Monogatari vibes.-Being able to change the weather to meet my tactical needs or simply for the fun of it. Reminds me of what Zephyr Skies: The Winter Sage could have become if it wasn't a troll game.-Many colorful feathers to collect, many spells to customize your characters with. Extra points for having water, wind and earth magic.-You can tweak the difficulty as you wish and I find this a very considerate touch.-Feel free to walk right through people! Albeit not under tents.Cons-The dialogue writings are not impressive and that's already made clear within my half-hour play. I wish there were more commas to split those long sentences up.-Characters are little more than cardboard cutouts and I find it difficult to sympathize with them.-No stats comparison when buying equipment. Need a patch.-The tile colors look somewhat scruffy as I prefer more vivid contrasts.Suggestions for sequels-Improve the writing. And the characters.-The menus could use some polishing.-A feather fusing system, perhaps? For example, you can combine a soaked feather with a gale feather to create a powerful spell, which will affect the weather as well.All in all, I'm satisfied with my purchase and would recommend it to my fellow JRPG enthusiasts. This could very well be the start of another great series.. It's really cute. I'd have to say the price is right, there's quite a few things that would normally be off-putting to me, but I just kind of rolled with it for the asking price.Some general feedback:- A world that I could explore was fun, that's what I spent most my time doing. I do wish that I was more rewarded for it - I discovered some firey shore area with tough baddies, waded through them all, died a few times due to random one-shot-fire-magic... collected a handy accessory on the way... then reached the end! ... which... had... nothing... Not a bigger baddie, not a fancy treasure - nothing!- I didn't feel like I had anything to look forward to with Character Progression\/Customization, gear upgrading just wasn't compelling enough for me- If you're going to do elemental strengths\/weaknesses, ya gotta at least compare with Pokemon. I don't feel clever when I exploit it, and it doesn't create any interesting synergies in strategies or customization (For an alternative example of combat having interesting choices without arbitrary rock-paper-scissors relationships check out Celestian Tales: Old North)- Risk:Reward seems way off, I don't feel I benefit from putting myself out thereThat said! I liked it quite a bit more than a lot of the offerings on steam - if this is a first go at a game I hope the learning experience was awesome and that I can look forward to what's next :). A 'lil, maybe unknown, pearl.When i was first thrown into the game (choosing the highest difficulty for enemies, so i base my judgment with that in mind) i was kinda lost:You don't know the characters; It's clear they already had their share of adventures but you can hardly understand why they react\/behave in some way early game.You get tutored but lil by lil like before entering a new area or before a boss fight. It was easy at the begining, later knowing the mechanics really helped out~Enemies Lack a "level" reference, later it's not that important, but when i was looking for a better place to level... i usually got oneshoted.There's not world map map (at least i didn't notice one XD), locations do get pinpointed in dialogues but i occasionaly didn't know where a place was.Accessories lack their description in shops (apart statuses preventing ones), not a big problem touAfter finishing the game well:Music was fabolous all game long!! Love those battle themes <3Extra Side-quests i found were EXTREMELY enjoyable, especially The cave of valor. Finding a part of Atesan past in Tetiro's "future" was really unexpected, the necklace seemed a simple background item.Characters were fine, i was happy they were of different races, just a bit of a bother... some of them seems to "settle down" their problems with too much ease in particular after each met the narrator, same with their opinion from time to time. But among them Atesan surely shine, i appreciated, and liked, the dedication to his story Leveling... doesn't seems to be very rewarding, equips are simply better at handling stats. Add abusing of all buffs (or *coff* Dragon Helm *coff*) + debuffs and you can easily wreak havoc among enemies. Still, Bosses took a lil of strategy to be beaten, especially last ones. Main cause of a character death were a conjuction of spell+weather or a KO skill.Secret items EVERYWHERE OMG, be it a city... be it a dungeon... those helped a lot at making the game easier and i screamed "CHRONO TRIGGER!" each time i found one :3 (only thing missing... the sound :P)After finishing the game you get some secret words which should unlock things, i'll surely replay it!All in all, there'd be more things to say, but, if you're looking for a nice retro style game, this one is worth your money, they really put lots of effort and care in it and sadly, lately, you can only find this dedication in indie games...I'll eagerly wait for the next installment. A 'lil, maybe unknown, pearl.When i was first thrown into the game (choosing the highest difficulty for enemies, so i base my judgment with that in mind) i was kinda lost:You don't know the characters; It's clear they already had their share of adventures but you can hardly understand why they react\/behave in some way early game.You get tutored but lil by lil like before entering a new area or before a boss fight. It was easy at the begining, later knowing the mechanics really helped out~Enemies Lack a "level" reference, later it's not that important, but when i was looking for a better place to level... i usually got oneshoted.There's not world map map (at least i didn't notice one XD), locations do get pinpointed in dialogues but i occasionaly didn't know where a place was.Accessories lack their description in shops (apart statuses preventing ones), not a big problem touAfter finishing the game well:Music was fabolous all game long!! Love those battle themes <3Extra Side-quests i found were EXTREMELY enjoyable, especially The cave of valor. Finding a part of Atesan past in Tetiro's "future" was really unexpected, the necklace seemed a simple background item.Characters were fine, i was happy they were of different races, just a bit of a bother... some of them seems to "settle down" their problems with too much ease in particular after each met the narrator, same with their opinion from time to time. But among them Atesan surely shine, i appreciated, and liked, the dedication to his story Leveling... doesn't seems to be very rewarding, equips are simply better at handling stats. Add abusing of all buffs (or *coff* Dragon Helm *coff*) + debuffs and you can easily wreak havoc among enemies. Still, Bosses took a lil of strategy to be beaten, especially last ones. Main cause of a character death were a conjuction of spell+weather or a KO skill.Secret items EVERYWHERE OMG, be it a city... be it a dungeon... those helped a lot at making the game easier and i screamed "CHRONO TRIGGER!" each time i found one :3 (only thing missing... the sound :P)After finishing the game you get some secret words which should unlock things, i'll surely replay it!All in all, there'd be more things to say, but, if you're looking for a nice retro style game, this one is worth your money, they really put lots of effort and care in it and sadly, lately, you can only find this dedication in indie games...I'll eagerly wait for the next installment. If you love your classic RPGs you'll love it!. Pros-The overwhelming poise and grace of 16-bit graphics. Can't fight the charm!-The soundtrack is delightful! I like keeping the game in window mode so I can appreciate the music.-I love the top-down perspective used in battles, not only is it refreshing but it's also giving me Lufia and Daikaijuu Monogatari vibes.-Being able to change the weather to meet my tactical needs or simply for the fun of it. Reminds me of what Zephyr Skies: The Winter Sage could have become if it wasn't a troll game.-Many colorful feathers to collect, many spells to customize your characters with. Extra points for having water, wind and earth magic.-You can tweak the difficulty as you wish and I find this a very considerate touch.-Feel free to walk right through people! Albeit not under tents.Cons-The dialogue writings are not impressive and that's already made clear within my half-hour play. I wish there were more commas to split those long sentences up.-Characters are little more than cardboard cutouts and I find it difficult to sympathize with them.-No stats comparison when buying equipment. Need a patch.-The tile colors look somewhat scruffy as I prefer more vivid contrasts.Suggestions for sequels-Improve the writing. And the characters.-The menus could use some polishing.-A feather fusing system, perhaps? For example, you can combine a soaked feather with a gale feather to create a powerful spell, which will affect the weather as well.All in all, I'm satisfied with my purchase and would recommend it to my fellow JRPG enthusiasts. This could very well be the start of another great series.. So much red and green. Wants to be Persona so bad. Plot and characters are really disjointed. Like your main character is supposed to be some famous hero or something but starts at level one and needs to be talked down at \/ adventurer tutored by almost every important npc you meet. You can occassionally make choices that improve relationships with party members.There are a lot of items. Most npcs in towns seem to be shop keepers and they will sell you bajillions of different items. It is really almost overwhelming. For instance, there is a store that will sell you a cure for each and every status ailment and a seperate store that will sell you a preventative for each and every status ailment. Same with single use \/ repeated spells. You can, uh, walk through people. But the game is strangely charming. I think a big part of it is the graphical style. i like the bright primary colors. The world full of lush red pixel trees against green grassland and blue sea. The world building is interesting. I like that spellcasting is done with magic feathers and there are towns set up just to harvest and refine them. I like that farmers have trouble growing crops because adventurers call in all sorts of magic storms with adventurer items. Most of the towns are your regular fantasy rpg single purpose theme town. Mine Town, Farm Town, Pirate Town, etc. But they are taken to their logical and silly conclusions.One of your party members is a weiner dog. You can see random encounters as colored whorls and sidestep them. Everyone talks in the same grating nerd voice. The entire game is written in smug, eyerolling, self aware gamer style and it is like having your very own cheeto encrusted GM come to your house with sock puppets for a bunch NPCs and run a dungeons and dragons game for you, but not the kind you play now that you are a thirty-something-year-old-dead-inside burnout. The immature and imaginative and fanciful kind you played when you were ten. And for some reason, that is strangely endearing.. It's really cute. I'd have to say the price is right, there's quite a few things that would normally be off-putting to me, but I just kind of rolled with it for the asking price.Some general feedback:- A world that I could explore was fun, that's what I spent most my time doing. I do wish that I was more rewarded for it - I discovered some firey shore area with tough baddies, waded through them all, died a few times due to random one-shot-fire-magic... collected a handy accessory on the way... then reached the end! ... which... had... nothing... Not a bigger baddie, not a fancy treasure - nothing!- I didn't feel like I had anything to look forward to with Character Progression\/Customization, gear upgrading just wasn't compelling enough for me- If you're going to do elemental strengths\/weaknesses, ya gotta at least compare with Pokemon. I don't feel clever when I exploit it, and it doesn't create any interesting synergies in strategies or customization (For an alternative example of combat having interesting choices without arbitrary rock-paper-scissors relationships check out Celestian Tales: Old North)- Risk:Reward seems way off, I don't feel I benefit from putting myself out thereThat said! I liked it quite a bit more than a lot of the offerings on steam - if this is a first go at a game I hope the learning experience was awesome and that I can look forward to what's next :). So much red and green. Wants to be Persona so bad. Plot and characters are really disjointed. Like your main character is supposed to be some famous hero or something but starts at level one and needs to be talked down at \/ adventurer tutored by almost every important npc you meet. You can occassionally make choices that improve relationships with party members.There are a lot of items. Most npcs in towns seem to be shop keepers and they will sell you bajillions of different items. It is really almost overwhelming. For instance, there is a store that will sell you a cure for each and every status ailment and a seperate store that will sell you a preventative for each and every status ailment. Same with single use \/ repeated spells. You can, uh, walk through people. But the game is strangely charming. I think a big part of it is the graphical style. i like the bright primary colors. The world full of lush red pixel trees against green grassland and blue sea. The world building is interesting. I like that spellcasting is done with magic feathers and there are towns set up just to harvest and refine them. I like that farmers have trouble growing crops because adventurers call in all sorts of magic storms with adventurer items. Most of the towns are your regular fantasy rpg single purpose theme town. Mine Town, Farm Town, Pirate Town, etc. But they are taken to their logical and silly conclusions.One of your party members is a weiner dog. You can see random encounters as colored whorls and sidestep them. Everyone talks in the same grating nerd voice. The entire game is written in smug, eyerolling, self aware gamer style and it is like having your very own cheeto encrusted GM come to your house with sock puppets for a bunch NPCs and run a dungeons and dragons game for you, but not the kind you play now that you are a thirty-something-year-old-dead-inside burnout. The immature and imaginative and fanciful kind you played when you were ten. And for some reason, that is strangely endearing.. If you love your classic RPGs you'll love it!

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